
Added 18 Nov 04 Updated 06 Oct 08If you¿re a cutting-edge Web developer who wants to create interactive, user-friendly sites that will transform the way people work with the Web, you¿ve probably heard about Macromedia Flash Communication Server MX. By incorporating streaming media, real-time collaboration, and multi-way video, audio, and text messaging into one server solution, Macromedia Flash Communication Server MX enables you to easily add features like shared live white boards, multi-way chat screens, and video conferencing to your sites. The best part? It¿s all delivered through the Macromedia Flash Player so viewers don¿t have to open multiple applications.
Reality Macromedia Flash Communication Server MX: Strategic Solutions for Online Interaction is the only book to give you a behind-the-scenes look at developing real-world FlashCom projects that are practical, cost-effective solutions. As part of the development team you¿re privy to the memos, notes, work-flow, planning, and process charts that are included in a real development process. Over the course of the book you¿ll learn to build entire applications (which are included on the book¿s companion CD-ROM) using both client-side and server-side Communication ActionScript. Different design ideas are presented and either accepted or rejected, and discussions about usability, HCI, and bandwidth realities are revealed so that you¿ll come away with a clear idea of what to expect in development as well as strategies to overcome those challenges.
Reality Macromedia Flash Communication Server MX: Strategic Solutions for Online Interaction is the only book to give you a behind-the-scenes look at developing real-world FlashCom projects that are practical, cost-effective solutions. As part of the development team you’re privy to the memos, notes, work-flow, planning, and process charts that are included in a real development process. Over the course of the book you’ll learn to build entire applications (which are included on the book’s companion CD-ROM) using both client-side and server-side Communication ActionScript. Different design ideas are presented and either accepted or rejected, and discussions about usability, HCI, and bandwidth realities are revealed so that you’ll come away with a clear idea of what to expect in development as well as strategies to overcome those challenges.
I’ve looked at 2 or 3 books that have some information about FlashCom, and this is the best by far. The reason I like this book is because it is pure programming. It contains no FlashCom components at all. Period. I have no idea why a reviewer would say otherwise. (Maybe he’s confused this book with another book.)
Coming from Java, I thought FlashCom would be a piece of cake. It is not (despite what a favorable review claims). You need to coordinate ActionScript, Client-side ActionScript and Server-side ActionScript. I liked the real-world examples in this book and each of the five applications brought together the different versions of ActionScript. The authors used procedural programming rather than OOP. However, in going over the code (and adding my own changes)it is not poorly structured.
I am not a big fan of this book’s format. It goes through the details of dealing with clients, which in my work, I avoid. (We have reps that do that.) I wish that space had been used for more scripts and apps. However, the processes described are real and people who like that kind of stuff will like the book.
Like I said, THIS BOOKS CONTAINS NO FlashCom components, and I’d hate to see it passed over because of a wildly inaccurate review.
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