amazon.com:
Macromedia Flash MX 2004 Games Most Wanted is the latest title in the popular Most Wanted series from friends of ED. This book presents the definitive selection of game design techniques using the latest version of Macromedia Flash now the industry standard for creating multimedia applications, used by over one million professionals.
Each chapter covers a distinct area of online gaming, describing the design and development of a finished Flash game. The book delivers as many complete example games as possible and is packed full of the most wanted tips, tricks, and techniques to demonstrate exactly how to produce exciting and interactive games. This is an inspiring sample of all the very best techniques that professional Flash game designers are using today.
amazon.com:
Macromedia Flash MX 2004 Games Most Wanted is the latest title in the popular â~Most Wantedâ series from friends of ED. This book presents the definitive selection of game design techniques using the latest version of Macromedia Flash â now the industry standard for creating multimedia applications, used by over one million professionals.
Each chapter covers a distinct area of online gaming, describing the design and development of a finished Flash game. The book delivers as many complete example games as possible and is packed full of the most wanted tips, tricks, and techniques to demonstrate exactly how to produce exciting and interactive games. This is an inspiring sample of all the very best techniques that professional Flash game designers are using today.
amazon.com:
Macromedia Flash MX 2004 Games Most Wanted is the latest title in the popular ‘Most Wanted’ series from friends of ED. This book presents the definitive selection of game design techniques using the latest version of Macromedia Flash – now the industry standard for creating multimedia applications, used by over one million professionals.
Each chapter covers a distinct area of online gaming, describing the design and development of a finished Flash game. The book delivers as many complete example games as possible and is packed full of the most wanted tips, tricks, and techniques to demonstrate exactly how to produce exciting and interactive games. This is an inspiring sample of all the very best techniques that professional Flash game designers are using today.
amazon.com:
This book presents the definitive selection of game design techniques using the latest version of Macromedia Flash - now the industry standard for creating multimedia applications, used by over one million professionals. .
amazon.com:
Flash MX 2004 Games Most Wanted presents a definitive selection of game design techniques using the latest version of Macromedia Flash &emdash; now the industry standard for creating multimedia applications, used by over one million professionals. Each chapter covers a distinct area of online gaming, describing the design and development of a finished Flash game. The book delivers as many complete example games as possible and is packed full of the most wanted tips, tricks, and techniques to demonstrate exactly how to produce exciting and interactive games. This is an inspiring sample of all the very best techniques that professional Flash game designers are using today. Table of Contents: Chapter 1 Logic Chapter 2 Character Animation & Personality Chapter 3 Collisions and Friction Chapter 4 Gravity and Physics Chapter 5 Control Chapter 6 Sound Chapter 7 Retro Games Chapter 8 Racing Chapter 9 Online Gaming. This chapter is provided as a bonus chapter
here.
amazon.com:
Macromedia Flash MX 2004 Games Most Wanted is the latest title in the popular ’Most Wanted’ series from friends of ED. This book presents the definitive selection of game design techniques using the latest version of Macromedia Flash - now the industry standard for creating multimedia applications, used by over one million professionals.
Each chapter covers a distinct area of online gaming, describing the design and development of a finished Flash game. The book delivers as many complete example games as possible and is packed full of the most wanted tips, tricks, and techniques to demonstrate exactly how to produce exciting and interactive games. This is an inspiring sample of all the very best techniques that professional Flash game designers are using today.
They may be most wanted but you won’t learn Flash
06 Aug 2007 @ amazon.com
I am currently learning to program Action Script and have been buying multiple Flash books. This particular book has several games you can get the source code to for copying, pasting and modifying. It "tells" you how each game was made without actually teaching you how to do anything.
So the title is correct- these are generic games and highly useful source code and therefore (in 2004 at least) most wanted.
If you are a beginner seeking to learn flash, start with Flash Game Programming for Dummies or the very well written O’Reilly book on Action Script.
Check the web- there is tons of good newer source code out there if you need something to start with and just need to hack a prototype together.
Very disappointing!
24 Jun 2005 @ amazon.com
Honestly this book is a steer clear. Sure it has some examples that are usefull but the explanation of the code is horrible. For someone like myself who has experience in Java, C++, PHP, VB.NET, HTML and more i found this book very difficult to follow and understand.
I have since got FlashMX game design Demystified by Jobe Makar and would have to say 5 stars for that book. That explains everything properly and even teaches you the basics in mathematics and physics which was a good brush up for myself. I also like his use of OO programming so that code is resuable and he also goes lightly into using xml for building objects such as levels.
Nice physical effects
06 Jun 2004 @ amazon.com
As a physicist, I immediately turned to the parts that incorporate physics. Like the friction of a billiard ball on a pool table. I grew up on Pong, and the rich texturing here is so amazingly removed from that! The discussions on how to collide two balls may not be fully correct to someone who had to deal with impact parameters in classical and quantum mechanics. But it suffices well in the book’s simulations.
Another chapter deals with using gravity, and will be useful to some of you. Takes the mystery out of incorporating at least a simple gravity in your games. Maybe it is nothing profound, but the results are very slick. And achieved with relatively little source code, which is thoroughly explained in the narrative.
The level of detail of the physical simulations here does not approach that of some games by Activision and Electronic Arts, of course. But those are games developed with multimillion dollar budgets and teams of programmers. This book is suitable for you to develop a game by yourself.